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New World's first post-launch update doesn't include character transfer, but plenty of bug fixes | PC Gamer - cortezgared1936

New-sprung World's first postal service-plunge update doesn't include character transfer of training, just plenty of bug fixes

Armored figures fight somewhere very red
(Image credit: Amazon)

Patch notes for the first Western hemisphere update since its launch are present, and while the practically-demanded option to transfer characters across servers isn't make eventually, according to the blog post, the groundwork for it has been laid and "you may see elements of that work in the in-game computer storage." Amazon says more information happening how the feature works will be on hand "later this week when we release server transfers."

In the meantime, update 1.0.1 goes experience at 3am PT on October 6, and will include "few additive caliber of life updates and bug fixes to insure that once players have entered Aeternum they're able to play and progress as intended."

The AFK arrangement has been revised, and will now apparently forestall players from tricking it with simulated mouse movement. The AFK disconnection time has been shortened from 25 minutes to 20 equally well. Performance in War should be improved past a change to turret projectiles, qualification them hitscan rather than physically simulated. There's also a new confirmation screen when you try to leave world queue, so you don't exit by accident.

The name of bug fixes is actually pretty long. Here they are.

General fixes

  • Fixed a rare issue causing the interact key to not properly office on various objects in the world.
  • Immobile an matter causing the barrel to non appear in "Hijack Stance" emote.
  • Determinate an issue where players did not experience coin as a reward from some activities.
  • Fixed a hemipterous insect where interrupting the fast travel animation may effort the player's character to become cragfast in spite of appearanc of a house.
  • Fixed an issue in Territorial dominion Regular rewards where some localized text was missing.
  • Fixed an number where players are asked to claim accomplishment titles multiple multiplication after logging back into the halt, despite already having claimed the rewards.
  • Fixed an issue causing pegleg animations to freeze.
  • Fixed spunky crashes age-related the New World Twitch integrations. Integrations make been re-enabled therein update.
  • Fixed a rare issue where players could inscribe state where they could not be reach away most attacks.
  • Firm an publish where certain item containers could be plundered infinitely.
  • Fixed an matter where the abandoning event notification could sometimes persist afterward the player derelict the event.

AI fixes

  • Immobile an issue causing Pastor Walsh to spawn sharply at the Walsham point of interest (POI).
  • Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
  • Fixed an outcome causing Overseer Zane to respawn slower than knowing in the "Something to Prove" quest.
  • Fixed an issue where Get the hang Zindt could have duplicated respawns at the Kannan Grave POI.

Request fixes

  • Added wanting daybook information about the recommended quest level for players attempting to unlock the second faction rank.
  • Fixed an issue where resetting the "Blessings of Earth" quest when you have gained whatever of the blessings testament block progress in general Story Pursuit (MSQ).
  • Fixed an government issue where the "Azoth Fulminate" quest will be unavailable to players if they world-class complete other Windsward quests.
  • Fixed an issue where completing the "Goodwill Squashing" quest prevents the player from obtaining the "Arruda Jam" pursuit.
  • Taped an issue where the barman conversation state in First Lamplit can enter a state where quests cannot Be obtained from the bartender.
  • Fixed an issue where completing the "Taste for Retaliate" call for prevents the thespian from obtaining the "Predator, Raven" and "Great Expectations" quests.
  • Flat an issue where completing the "Excommunicate of Diospyros ebenum Peddle" quest prevents the musician from obtaining the "Bond's Gambit" quest.
  • Unchangeable an issue where completing "The Expedition into Saircor" quest prevents the actor from obtaining the "One Threat at a Time" quest.
  • Fixed an issue where complementary the "Strength of the Earth" pursuit prevents the player from obtaining the "Fading Lights" and "Azure Tears" quests.
  • Determinate an issue where completing the "Twisted Transfiguration" quest prevents the player from obtaining the "Blessings of the Fallen" quest.
  • Fixed an issue where completing the "Facets of Light and Darkness" quest prevents the player from obtaining the "Descent to Opaque Slumber" and "Transmuting Iron to Dust" quests.
Jody Macgregor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to make for Pool of Radiance. A former medicine journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody likewise co-hosted Australia's first radio show about videogames, Z Games. He's written for Rock Paper Shotgun, The Overlarge Come forth, GamesRadar, Zam, Glixel, and Playboy.com, whose cheques with the bunny logotype made for fun conversations at the bank. Jody's first article for Microcomputer Gamer was published in 2015, helium emended PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.

Source: https://www.pcgamer.com/new-worlds-first-post-launch-update-doesnt-include-character-transfer-but-plenty-of-bug-fixes/

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